
True Vampires are ageless, forever frozen on the day the disease takes hold and consequently, they cannot reproduce through conventional means. True Vampires were once mortals, transformed into their cursed form through an infection, the vector which varies from strain to strain. True Vampires are haemophages born of the legacy of the First Rape by the Daedric Prince of Domination and Corruption. For the sake of brevity, Codex Vigilas instead opts to divide vampires into two primary categories: True and False Vampires. However, treatises on vampirism like the Malleus Vampirum, the Compiled Journals of Movarth Piquine, the Abaserc Chronicles, and the Librum of Vampirism often throw a hissy fit, pedantically and categorically classifying and defining what is and what isn’t a vampire. In popular thought, any haemophagic creature is a vampire. Have a good read, and check my story ( The autopsy scene): Now with TES as far as I'm aware of, we don't really have a compendium for vampires (Though there was an attempt by a P hrastus of Elinhir to briefly classify the undead), so I made one from the perspective of the Vigilants of Stendarr.Īnyway, this post is not much on in the way of discussion, more of a sharing circle. But for gameplay reasons, we don't get to fight them but you know which game lets us fight rad vampires? That's right, The Witcher.ĬDPR Witcher's vampires are really cool but since this is a TES subreddit, I'll contain my fanboyism though not without mentioning that I really like how vampires are divided into two categories: Higher and Lower grade. Other than the garden variety of vampires that appear in almost every TES game, Immortal Blood describes pretty rad strains of vampires like the Bonsamu who'll have a wardrobe malfunction under candlelight, the Keerilth who can turn into mist, the Yekef who vores people, and the Telboth who are cuckoos. Third while not unique to TES are the different strains/bloodlines/tribes of Vampirism that lets TES do really interesting things. Second is that while vampires need blood to live, they don't actually need them to survive. First is that vampirism is literally a disease, a supernatural disease sure but still a disease. Vampirism in TES for the most part is pretty typical of modern Western vampires (fangs, agelessness, weak to the sun, bloodsuckers, etc.) but it does have things to set itself apart from the competition. I'm also promoting my story and appendix. Of course, my favourite of these are the bestiaries which today I'm going to talk about TES vampires. I love lore (That's kinda why I'm in this subreddit) and in games with diegetic documents a la TES, I find myself spending hours going through them, immersing myself in the world.

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